export enum EventId {
    ADD_ROLES = "add_roles",
    ADD_ROLE = "add_role",
    DO_BATTLE = "do_battle",
    DO_BATTLE_END = "do_battle_end",
    BATTLE_STATE = "battle_state",
    BATTLE_STATE_UI = "battle_state_ui",
    SELECT_SKILL = "select_skill",
    SELECT_TARGET = "select_target",
    APPLY_BUFF_EFFECT = "apply_buff_effect",
    CREATE_SKILL_ACTION = "create_skill_action",//创建技能表现
    TRIGGER_RESULT = "trigger_result",
    DO_SHOW_SKILL = "do_show_skill",//做技能表现
    REMOVE_BUFF = "remove_buff",//删除buff
    ADD_SKILL_EFFECT = "add_skill_effect",//加入技能特效
    ROLE_DEAD = "role_dead",//角色死亡
    BATTLE_RESULT = "battle_result",//战斗结果


    //界面表现事件
    PLAY_ANI = "play_ani",              //做动作
    ON_HIT = "on_hit",                  //受击
    HIT_EFFECT = "hit_effect",          //受击特效
    SKILL_EFFECT = "skill_effect",      //技能特效
    UPDATE_HP = "update_hp",            //血量更新
    FLOAT_TXT = "float_txt",            //飘字
}